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![]() In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices. ![]() There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's on-going quests. ![]() Act 3 begins when the Sole Survivor first sets foot in The Institute.Īt this point, the main quest's structure becomes similar to the one from Fallout: New Vegas.
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